Proof of concept: Gumball, the recycling bin

Project Goal: To create environmentally friendly products that encourage others to reuse and recycle.

Proof of concept: Gumball, the recycling bin

Group members:

  • Patrick P.

  • Elilvannan T.

  • Summer N.

CONTEXTUAL GROUP STATEMENT:

Our project "Gumball" the recycling bin looks at encouraging recycling and reusing through simple gamification of the recycling process (Aguiar Castillo, Torres, Petra, Perez-Jimenez, 2018) and a system of rewards to encourage users (Luyben & Bailey, 1979).

The main reason for wanting to encourage recycling and reusing behaviour is the relatively recent rise in the amount of waste generated by the average household in NZ. (Organisation for Economic Co-Operation and Development, 2017).

List of blog posts for this project in chronological order:

  1. summernanai.hashnode.dev/studio-project-1
  2. summernanai.hashnode.dev/mind-mapping
  3. summernanai.hashnode.dev/potential-project-..
  4. summernanai.hashnode.dev/how-can-we-create-..
  5. summernanai.hashnode.dev/slight-concept-cha..
  6. summernanai.hashnode.dev/killing-the-idea
  7. summernanai.hashnode.dev/gamification-in-re..
  8. summernanai.hashnode.dev/first-low-fidelity..
  9. summernanai.hashnode.dev/new-altered-recycl..
  10. summernanai.hashnode.dev/design-of-the-arte..
  11. summernanai.hashnode.dev/our-project-is-tra..
  12. summernanai.hashnode.dev/prototype-2-test-c..
  13. summernanai.hashnode.dev/test-cutting-wood
  14. summernanai.hashnode.dev/determining-the-he..
  15. summernanai.hashnode.dev/woodwork
  16. summernanai.hashnode.dev/coupon-design
  17. summernanai.hashnode.dev/working-on-the-fin..
  18. summernanai.hashnode.dev/play-testing-physi..
  19. summernanai.hashnode.dev/gumball-is-functio..
  20. summernanai.hashnode.dev/some-of-the-fake-c..
  21. summernanai.hashnode.dev/showcase-prepping-..

References:

Aguiar Castillo, Lidia & Torres, Julio & Petra, De & Pérez-JIménez, Rafael. (2018). How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application. Sustainability. 10. 1544. 10.3390/su10051544.

Luyben, P. D., & Bailey, J. S. (1979). Newspaper recycling: The effects of rewards and proximity of containers. Environment and behavior, 11(4), 539-557.

Organisation for Economic Co-operation and Development (2017) Municipal Waste. Retrieved from data.oecd.org/waste/municipal-waste.htm